An audio playback example that incoprates a standard house telephone. The audio track is played through the handset and is activated by lifting it from the the hook.
A video playback system that uses a pushbutton to begin the clip.
Circuit Challenge is a programmed game that allows the visitor to turn off and on
various appliances and see how many different items can be powered without
overloading the circuit. Images are
backlit to indicate being powered. When
too many items are simultaneously on, the power is shut off until the circuit
breaker is reset.
A throttle controls wind speed, while a joystick and foot pedals allow the
visitor control the plane.
The WaterWorks fountain is an example of our electronics and programming. Various visitor-activated sensors control
several valves and create real-time water effects. The system is also programmed to run patterns when left alone.
In the listen to your heart exhibit, we have installed specially designed audio
processing electronics to amplify a visitor’s heartbeat and drive a speaker.
For this exhibit, we have built and programmed a controller that lights the selected
artifact while playing a video clip regarding the item.
Here are components to a PET scan exhibit built for the DEA Museum. Sensors trigger an audio playback device and
then light the transparency at a programmed time.
A custom demonstration model to help in describing how post-tension concrete foundations
can be useful.
An audio
playback system that lights a transparency at a synchronized moment.
A pushbutton activated video playback system in two languages.
Two video playback systems synchronized.